One of the things I am doing for
my research, is having to decide whether I am going to use the term ‘videogame,’
or the two words ‘video game’.
Personally, I have always used one word, I am not sure why I started
doing this (although the spell checker in Office wants me to use two words.) So, further investigation is necessary for
the resolution of which is to be used in my PhD thesis.
According
to the Oxford English Dictionary, the correct term is video game, which is
defined as being ‘a game played by electronically manipulating images displayed
on a television screen’ (OED, 2012) which is basically correct. However, according to the Videogame Style Guide it is a one word
term, with the following caveat attached to it ‘Always write as one word.’
(Thomas et al, 2007, p65) There does not
appear to be much consensus in practical use for either version though; a Google
search shows that there are a lot of people using the two word version, whilst
most of the academic literature I have been reading progressively uses one
word. Juul for example in Half Real: Video Games between Real Rules
and Fictional Worlds, published in 2005 uses video game; by 2009 however,
Tavinor asserts that the term videogame ‘dominates current usage.’ (Tavinor, 2009, p17) Personally, I prefer the
single word ‘videogame’ when I am discussing the medium, for a couple of
reasons. Firstly, the term ‘video’ seems
a million miles away from the original use of the word, which was (in my
simple, non-technological mind) a pixel based method of projecting images onto
a raster screen, which was also where ‘bits’ and ‘bitmaps’ come into play; a
bitmap was the rectangular grid of pixels on which the bits - single coloured
pixels - were imposed to build up a coloured image, which was then transposed
onto the raster screen. The term ‘game’
intimates that the video game is merely an extension of the non-electronic
games of which the video game is a descendent.
However, I feel that the videogame in the 21st Century is so
much more than an extension of older games; playing Skyrim on an Xbox 360 is not comparable to playing Dungeons and Dragons as a board game, despite the commonality of both their
origins. Furthermore, the basis of my
thesis is that videogames are no longer just games in the traditional sense;
they can be experiences and large encompassing narratives which involve playing
games as part of the interaction with a diegesis culminating in an immersive
and potentially cathartic experience for the player of such a title.
The term
videogame acknowledges the way that the field has grown from this beginning without
detracting from its individuality and status as a medium in its own right. This is not a new thing – films have been (I
seem to recall from earlier studies) called both Movies and Talkies as they
evolved, reflected their ancestry as moving and talking pictures. The term also
acknowledges the fact that playing a game is part of the experience of 21st
Century gaming, but that is can be just part of the experience. I suppose though, I could always do away with
both terms and use the cringeworthy ‘interactive entertainment’ – but I won’t!
video-, comb. Form Second edition, 1989; online version
December 2011. <http://www.oed.com.ezproxy.lancs.ac.uk/view/Entry/223262>;
accessed 16 February 2012. First published in A Supplement to the OED IV,
1986
Tavinor, G
(2009) The Art of Videogames; Chichester
Wiley-Blackwell
Thomas et al (2007) The
Videogame Style Guide; Melbourne: Power Play Publishing
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